figma version control
When it comes to being able to easily store and manipulate versions of an image, figma is without a doubt the best option. The software is easy to use, and the ability to adjust the image size makes the process of editing a quick and simple one.
For the uninitiated, version control is the process of making a set of files that are edited and versioned, so that they can be used to duplicate and restore files, and the ability to easily restore the files makes this process a snap. In the case of figma, the software is based off a Linux distro, but it’s just as easy to use for Mac users.
Figma’s ability to keep the files in sync and versioned is an important feature that makes its software ideal for our own personal projects. When I was a kid I created a lot of things with Paint. I remember how bad it would get if I changed something and forgot to restore the previous version.
The ability to keep a single version of an image in sync in figma is pretty cool. It’s not a feature that every game should have, but it makes it a lot easier to deal with when you need to keep a file on a given platform. Figma, in addition to being a pretty easy to use tool, is also the ideal platform for creating our own custom art.
The original figma version control is where users can save their work in a version of a game that they played. The work is then kept in sync with the current version of the game using a special file. This is a pretty good method because it keeps the game in sync, but it doesn’t allow the user to easily change a file and keep it in sync. Since the work is kept in sync with the game, it is more difficult to undo a mistake.
In Figma, the user can save a file (a single art file with the work) and have that file be the same as the current version of the game. If the user changes a file, it will not be in sync with the game and the user will have to revert it to the original file.
It is a fairly new workflow for Figma. The user can save a file a single art file with the work and have that file be the same as the current version of the game. If the user changes a file, it will not be in sync with the game and the user will have to revert it to the original file.
It’s a pretty slick solution. It’s not perfect though. It’s not just a file syncing solution, it also allows the user to keep a track of what they did to the game (for instance, if a user made a patch for the game, it will show up in the user’s “Version History”). Figma’s not perfect either. The user can change the work itself, but it doesn’t get updated automatically. That’s a bit of a bummer.
You can change the work itself, but it doesnt get updated automatically. Thats a bit of a bummer.
Its the same problem we have with the original file. If you don’t tell it what to do, its hard to tell what you did and it gets confused. You can still change the data however, you just have to tell it what to do. This works with all other modders, but we can think of better solutions.