check server side rendering
In the past few weeks I’ve been working on a server side rendering (SSR) solution to improve our load times. The result is a new and improved site for our clients, a site that performs better, and loads faster than before.
The problem with SSR is the server-side code is usually written by one person, and is then compiled and run on the client machine, and takes a very long time. The only way to make this faster is to write the code in a way that allows you to re-use the same code over and over. With SSR we’re making improvements to speed up the server side rendering that allow us to reuse the code.
We did the same thing by re-writing the CSS and JS, but you can still make the browser do everything that the client-side server-side code does. The main difference is with SSR we don’t have to worry about how the CSS and JS are being interpreted by the browser, we just render it on the client side as fast as possible.
If you have a web-based game, it’s probably best to set up a server with SSR enabled in order to speed up the server side rendering. Otherwise web-based games may take longer to load than they do when not SSR enabled.
And then sometimes web browsers will fail to render something that the client-side code is expected to render, and sometimes the client-side code will render something that the browser will be expecting it to render. Some browser-side rendering engines like Sass or Google Chrome can take a bit longer to load a game, and sometimes they will even render the same thing as the client-side code.
As a result, it can take a bit longer for SSR enabled games to load. But that doesn’t mean they won’t work. As a game developer, I can usually count on the browser to load fast, and also to render things that the code expects to render.
I have seen a lot of people try to render a game in a few-second timeframes, but it’s usually not the case. When you have a lot of browser-side rendering engine running, it can take a few few seconds to load the game. The reason for that is that they have to do it in a way that isn’t a lot of fancy (no pun intended, but).
Its because of CSS and the way it is rendered, which is only done when you actually want to display something. This may mean that the game doesnt actually render in its full speed, but it loads faster than the user can see the game.
CSS is a CSS preprocessor that makes sure every element you create has a certain style. The preprocessor makes sure it all looks the same, but it also makes sure each element doesn’t look out of place, so you don’t end up making a large space between elements. This is a good thing because it makes it harder for your browser to render more than one thing at a time, even if it isnt really needed.